Learning Objective 1: Reframing - to begin to look for more possibilities in the technology I already use and own - to see them through a new and exciting lens of creative possibility
Learning Objective 2: Lessons - to begin ideating lesson plans based on the technology used in class, and the ideas shared in conversation to build a portfolio of these for later use in the classroom
Learning Objective 3: Barrier Breaking - to break down any perceived barriers I have to working with a particular kind of technology, and to use as many free or open source softwares as I can, in order to be able to share these without cost to future students
Learning Objective 4: Branching Out - to gain familiarity with creative coding, and website building
Learning Objective 5: Documentation - to think about and start making strides towards better and more robust ways of documenting my offline artwork in digital ways - interactive websites, trailer types of videos, ways other than just photographs with descriptions.
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